(This is
the final part of a series of posts
on pLisp)
Well, it's time to wind up the series. It's been fun, spending time doing two of my favourite things (programming and writing; the only way this could have been topped is if I were to write about the coding involved in a Lisp-based first-player porn video game [just kidding]). I'll use this post to record stuff that doesn't really fit in any of the topics covered so far, and other random things.
Well, it's time to wind up the series. It's been fun, spending time doing two of my favourite things (programming and writing; the only way this could have been topped is if I were to write about the coding involved in a Lisp-based first-player porn video game [just kidding]). I'll use this post to record stuff that doesn't really fit in any of the topics covered so far, and other random things.
- I have continued to work on the code since starting the series, and the posts are already somewhat out of sync with the code. One notable change is that WHILE is now a special form as opposed to a macro. There was nothing wrong with the macro (other than making your head hurt every time you looked at the definition), but since WHILE figures in the definitions of quite a few standard macros (DOLIST, DOTIMES, etc.), this makes sense from a performance perspective.
- I am in the process of adding a RETURN-FROM special form to handle non-local returns. This is pretty straightforward to implement using continuations, but things are still flaky -- it works fine for simple function calls, but barfs for functions that call macros internally.
- Performance-wise, pLisp has become slow as molasses. I probably need to do something about the implementation of arrays, and look at seriously optimizing the code, particularly memory management. Update: I replaced the custom binary search tree implementation with a red black tree, and the speedup has been phenomenal.
- The debug stacktrace at present, to put it politely, sucks big time. This is a direct consequence of moving to a compiler/VM architecture -- the execution trace at the VM level does not make sense for the application programmer; there needs to be a way to map (and display) source forms to the VM instructions, similar to how conventional debuggers manage things.
- The next major goal is the IDE -- something that approaches the power of a typical Smalltalk IDE with a system browser where we can browse all the symbols/packages, view/edit the code in a pane, workspace and transcript windows to replace the command line top-level, a debugger UI, and so on. Man, I miss Smalltalk, especially after mucking around so much with Emacs, gcc and gdb.
- I realized that the NUATE instruction (used to invoke continuations) is not used at all, for the simple reason that the compiler never emits it. Just a simple matter of making the compiler inspect a symbol and see if it is bound to a continuation object (similar to how it handles macros now), will probably get around to implementing this soon.
- An object system is also in the works (not at the level of sophistication of CLOS or similar), but a functioning system nevertheless, with classes, inheritance, slots, and methods.